Anti-cheat, in detail
Nobody likes cheaters, they do not even like themselves
In a game where a match carries a prize, a cheater is not an annoyance. So rather than promise you a clean lobby, here is the machinery. Poke at it.
01 / The shape of a shot
Watch the difference
Detection reads the shape of the movement rather than a list of known files, which is why a cheat nobody has seen before still has to imitate a hand.
02 / Try it on yourself
Click six times, as evenly as you can
A recoil macro puts the same gap between every shot. See how close you get.
Your spread
--
A macro’s spread
0.00 ms
03 / What the system watches
Two of these lines are a person
Aim variance
Human
Assisted, pinned flat
Click cadence
Human
Macro, perfect rhythm
Knowing too much
Once is luck. Every round is information the player should not have.
04 / What a ban costs
A new install is not a new start
Every other free shooter
- Caught, banned
- New email, new install
- Back in the lobby
Banned, new email, back in the lobby in five minutes. The ban cost them nothing.
Here, through Cyberlete
- Caught, banned
- New email, new install
- Same player, still banned
Enforcement is tied to the player’s account, so the door stays shut and being caught actually costs something.
05 / Who is doing the watching
Cyberlete, in their own right
Cyberlete build the anti-cheat layer we are integrating. Their approach is behaviour first: profile how a player actually moves and shoots, rather than scanning a machine for known cheat files.
We chose them because enforcement can be tied to the player’s account, which is the only version of a ban that costs a cheater anything.
cyberlete.net →Who they are
Founded when, by whom, where they are based. Paul to supply.
Track record
Titles or tournaments already running their system, and for how long. A real number here does more work than a paragraph.
What they say
One quote from their side about the VS Protocol integration, attributed to a named person.
Integration status
In active development. Not live in a public build yet.
06 / Side by side
Two ways of looking for a cheater
07 / The limits
What we do not do, and what happens if we are wrong
Not your files
No reading your drive, your messages or your browsing. Only how you play this game, in this game.
Not without consent
Monitoring is agreed to before ranked play, with the covered inputs listed in plain words.
Not finished
The integration is in active development. This page changes as it lands.
Any system that judges behaviour will sometimes judge a very good player harshly. We would rather publish the number of appeals we upheld than pretend there were none.
Published once the range is running
