A game worth playing

Blockchain extraction shooter

Latest from the build

Captured in engine

The game

VS Protocol is a competitive, blockchain-enabled extraction shooter built in Unreal Engine 5. It rewards player skill - precision, strategy, and survival - rather than chance or spend.

Die on the way out and the player who killed you carries your ore instead. Your ammunition costs money, so a fight you did not need is a fight you paid for.

  • ExtractionGo underground for the ore and carry it out on foot, with other crews hunting you for it.In design
  • The minesA dungeon crawl. Build your droid, unlock weapons, go deeper for better ore.In design
  • GuildsForm alliances, hold territory, and compete for shared rewards.Planned

Unranked

Free, and it stays free. No entry fee and no wallet.

Ranked

One entry fee, the same for everyone in the match. Those fees are the prize.

Where it comes from

The player you beat. Not a token, and not us paying you to log in.

Cinematic trailer · captured in engine, pre-alpha

Roadmap

Stop 4 of 8 You are here September 2026 Twist to travel

The idea

Droid workshop

The M11 chassis, 176 separate parts. Swap them, read the stats change, blow the whole thing apart.

Enter droid workshopComing soon

Our partners

Cyberlete
CyberleteAI anti-cheat

Detection runs on behaviour, not just files. A ban is tied to the player's account, so a caught cheater cannot start again under a new name.

How it works →
Reality Network
Reality NetworkReality Nodes

An optional mechanic you switch on in game. Your node covers part of your own entry into ranked play, so you pay in less yourself. Off by default, off again whenever you want.

Optional. Never required to play.

Available weapons

Play around with our guns

Assault rifle In game, captured in engine

Nobody likes cheaters,
they do not even like themselves

Cheating is the loudest complaint in every extraction shooter running today. In a game where matches carry a prize, it is not a nuisance. It is the whole thing.

So we did not bolt anti-cheat on at the end. Detection watches how a player behaves over time, not only what is installed on their machine, and enforcement is tied to the account rather than the hardware. A caught cheater does not get to reappear tomorrow with a fresh install and a new name.

The full write-up covers what we detect, what we do not collect, and what happens when we are wrong.

Behaviour, over time

Aim, reaction and movement profiled per player, so a cheat that is new to the world still looks wrong.

Enforcement that sticks

Bans follow the account, through Cyberlete. A new install is not a new start.

Said out loud

Detection numbers and bans published as the range runs, not summarised once a year.

Watch it get built

Every change gets posted in Discord first, usually with the clip. Ask us anything there, including the awkward questions.